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Personal History

Nokia Phone Stuff

.Simeon.Pashley.

Employment History updated March 2004

2002-

Kuju Entertainment Ltd., Sheffield

 

www.kuju.com

 
 
 

Technical Director (2002 onwards)

 

Key tasks

 

Responsible for companies technical direction, key holder for companies technical knowledge, recruitment of staff, appraisal of projects before, during and after production, guidance and assistance for all staff, troubleshooting and presentations to clients.

 

 

 

Project Manager (2002 onwards)

 

Key tasks

 

Team management, Costing & Budgets, Task assignment, Writing and maintaining technical & creative documents, Project Schedules, Project Status reporting, Graduate Training, Recruitment, Staff Appraisals.

Excellent skills with a variety of MS Office products including MS Project, Word, Excel, PowerPoint and Access.

   
 

Network Administrator (1996 onwards)

 

Key tasks

 

Studio IT support to maintain a network of 10+ desktop PCs, multiple servers and Internet connection. Using Windows 2000 Server, Windows 2000, Windows XP. Hardware and software installation and configuration. Excellent trouble-shooting skills.

 

Titles Produced

 

Title

Target

Role

Undisclosed PC Project Manager
Undisclosed PC Project Manager

England International Football

PS2 & XBox

Project Manager

‘Turret Shooter’ – unfinished

PS2

Lead Programming, Project Manager

Lotus Challenge

PC

Lead Programming, Project Manager

   

2001-2002

Runecraft Ltd, Dewsbury

 

Reason for leaving: All staff made redundant and company ceased trading

 

ww.runecraft.com

 
 
 

Programmer (2001-2002)

 
Key tasks
 
Writing computer code to specification and schedule. Languages currently used are C++, C, Assembler.
 

Titles Produced

 

Title

Target

Role

Barbie – Treasures In Time

PS2

Programming

 
 
 
 

1991-2001

Krisalis Software Ltd., Rotherham

 

Reason for leaving: All staff made redundant and company ceased trading

 

Creating home computer entertainment software since 1988, employing over 30 staff. Specialises in converting software between platforms and original software.

 

 

 

Achievements

 
  • Involved in many upper management decisions to direct the company
  • Successfully brought numerous titles successfully to market
  • Consistently exceeded expectations to produce strong product to on-time and to specification.
  • Excellent customer facing skills
  • Key member of the team involved in initial contract evaluation & negotiation.
  • Heavily involved in company attainment of ‘Investors In People’ status
  • Published written articles in MCV, CTW, Edge and Official PlayStation magazine.
  • Continuously developed personal skill set
 

 

 

Technical Director (1999 onwards)

 

Key tasks

 

Responsible for companies technical direction, key holder for companies technical knowledge, recruitment of staff, appraisal of projects before, during and after production, guidance and assistance for all staff, troubleshooting and presentations to clients.

 

 

 

Project Manager (1996 onwards)

 

Key tasks

 

Team management, Costing & Budgets, Task assignment, Writing and maintaining technical & creative documents, Project Schedules, Project Status reporting, Graduate Training, Recruitment, Staff Appraisals.

Excellent skills with a variety of MS Office products including MS Project, Word, Excel, PowerPoint and Access.

 
  • Recruited and retained over 66% of current company staff
 

 

 

Programmer (1992 onwards)

 

Key tasks

 

Writing computer code to specification and schedule. Languages currently used are C++, C, Assembler.

 

Achievements

 
  • Very varied skill set including full 3D engines, A.I., systems software, editors, user interface design, localisation and cross-platform development.
  • Multiple titles published on PlayStation, PC, Saturn, MegaDrive, Amiga and Atari ST.
  • Excellent customer facing skills lead to me liasing with customers directly with no management intervention.
  • Started to effectively manage projects of my own accord as the time sizes increased until the official Project Manager position was created.
 

Titles Produced

 

Title

Target

Role

Black & White

PlayStation

Programming, Project Manager, Design

Rugby 2000

PlayStation

Project Manager

LEGO Project

PC

Project Manager, Programming

AFL98

PlayStation

Project Manager, Programming

Driving Game #2

PlayStation

Project Manager

Shoot ‘em up

PlayStation

Project Manager

Driving Game #1

PlayStation

Project Manager

Z

PlayStation, Saturn

Programming, Project Manager

StarFighter 3000

Saturn

Assistant Programmer

XCOM - Terror From The Deep

PlayStation

Programming

Magic Carpet

Saturn

Programming

Theme Park

Saturn

Programming

Arabian Nights

Amiga, Amiga CD32

Design, Programming

Lothar Matthaus Super Star Soccer

Amiga, PC

Programming, Design

Manchester United - The Double

PC, Amiga

Programming, Design

John Barnes European Football

Amiga

Assistant Programmer

Hill Street Blues

Amiga

Assistant Programmer

 
 
 

Network Administrator (1996 onwards)

 

Key tasks

 

Maintain a network of 30+ PCs, 3 servers and Internet connection. Using Linux, Windows 2000 Server, NT4, Windows 2000, Windows 9x &Windows Me. Hardware and software installation and configuration. Excellent trouble-shooting skills.

 
  • All skills are self-taught and self-motivated
 

 

1991-1991

Vectordean Ltd, Ripley

 

Small company of 4 people constructed around developing a single computer entertainment title.

 
 
 

Programmer

 

My responsibility was to produce the MegaDrive version of the title in development. This involved parallel development with the Amiga version of the same title and co-designing portions of the title. Languages used were 68000 Assembler.

 

Titles Produced

 

Title

Target

Role

James Pond II – RoboCod

MegaDrive

Programming, Design

 
 

1989-1991

Krisalis Software Ltd., Rotherham

 

Programmer

 

Writing computer code to specification and schedule. Languages at this time were mostly Assembler, with C being introduced towards the end.

 

Titles Produced

 

Title

Target

Role

Manchester United - Premier League Champions

Atari ST

Programming, Design

Graham Taylor's Soccer Challenge

Atari ST

Programming

Shadow Warriors

Atari ST, Amiga

Programming

   

1988-1989

Wise Owl Software Ltd.

 

Programmer

 

My responsibility was to interpret intellectual property of the company into a computer entertainment title for the Commodore Amiga, Atari ST and Atari 2600.

 

Titles Produced

 

Title

Target

Role

Mantis

Amiga

Programming

Pears

Atari ST

Programming

OOPS

Atari 2600

Programming

   

1987-1988

Alligata Software Ltd, Sheffield

 

Programmer

 

My responsibility was to interpret intellectual property of the company into a computer entertainment title for the Commodore Amiga and Atari ST.

 

Titles Produced

 

Title

Target

Role

T.R.A.P.

Amiga, Atari St

Programming

       

Core Skills

Planning & Organisation

  • Able to take a long-term view and set challenging but achievable objectives
  • Decide priorities for attaining targets
  • Make a plan and arrange resources to carry it out
  • Draw up a work schedule and meet deadlines
  • Effectively manage personal time and handle a range of activities simultaneously

Communication

  • Make good confident verbal and written presentations.
  • Write well-expressed, concise and grammatical documents.
  • Good listening and understanding
  • Good questioning and considers different points of view
  • Good negotiating skills in order to reach agreement

Team Work

  • Recognise and respect the attitudes, actions and beliefs of others
  • Contribute to the planning and co-ordination of a group's work
  • Assist the working process of a group by helping resolve conflicts, recognising the strengths of others and encouraging them to contribute

Problem Solving

  • Analyse, and evaluate complex information, identify key issues and principles, and draw well-reasoned conclusions
  • Think critically, learn from mistakes, and make well-supported judgements
  • Take a broad view, seeing less obvious connections and interdependencies
  • Think conceptually and creatively. Generate ideas that pay off in practice
  • Implement action based on the assessment of all available data

Initiative

  • Be a "Self-Starter", take appropriate action unprompted
  • Set demanding personal goals and overcome difficulties to achieve them
  • Pursue an activity to high standard and rise to challenges
  • Take well-researched decisions quickly

Adaptive

  • Respond readily to changing situations and priorities
  • Recognise potential for improvement
  • Re-apply known solutions to new situations
  • Initiate change and make it happen: be pro-active not re-active.
  • Manage stress and to remain effective under pressure

Training and Development

            I actively pursue continuous personal development on an almost daily basis, mostly by reading articles on the Internet, in magazines and reading books. I have also attended the following events as a company representative due to my excellent communication skills, my ability to retain technical knowledge and train other company members.

2001

Motorola Mobile, UK

 

This 2 day event was to train and inform a select group of developers about creating software for the next generation of mobile devices such as mobile phones and PDAs.

1999, 2000

PlayStation2 Developer Conference, UK

 

These separate 2-day events (4 in total) were set up by SONY in order to train developers on using the PlayStation2 to it’s potential.

The first conference in 1999 was only open to a very small number of developers that SONY themselves saw as ‘the cream of the development community’.

1999

Computer Games Developer Conference, US

 

A 3-day international conference set in San Jose, California. This was an extremely large conference with over 200 possible training sessions to attend to over the duration of the conference. I learned a tremendous amount from this conference and it improved my skill set in programming and management areas.

1998

Effective Performance Appraisal – TACK Training

 

This was a 2-day course set up specifically for Krisalis Software in order to prepare its managers for installing, managing and running a staff appraisal system.

1997

Motivational Leadership – TACK Training

 

This was an external 3-day course that taught me how to better motivate members of staff and how to get the best from teams that were my responsibility.

1997

Managing Projects Successfully – TACK Training

 

This 2 day external course taught me how to plan, schedule and manage a project from start to finish in an efficient manner.

1996,1997

PlayStation Developer Conference, UK

 

I was chosen to attend both of these separate 2 day conferences that were set up by SONY to improve the development communities knowledge of the PlayStation.

1994, 1995

SEGA Saturn Developer Conference, US

 

These separate 3 day developer conferences were sponsored by SEGA in San Jose, California to improve the development communities knowledge of its Saturn games platform.

I have also read, and keep updated on, the following books that I considered to be essential reading. ‘Under Pressure and On Time’, ‘Rapid Development’, ‘Code Complete’, ‘Software Project Survival Guide’ and ‘Dynamics of Software Development’.

I continually investigate relevant practises and technologies from similar industry types that are not immediately relevant such as Java2 micro-edition and Unified Modelling Language.

Education and Qualifications

1986-1987

Rotherham College

 

OND – Electronic Engineering and Computing Technology

Left with partial credit as personal circumstances forced me to leave the course early during the 2nd year.

1986

Hayfield Comprehensive

 

8 ‘O’ levels

 

© Simeon Pashley 2004